Projects

(The Ones I Can Talk About, That Is!)


Current Role: Technical Designer

The logo for the Evil Pear Productions game 'Desert Bird'. The words 'DESERT BIRD' written in textured, sand-like letters with a black bird silhouette standing between the words against a blue and purple swirling magical background.

I am currently working with Evil Pear Productions on the studio’s launch title, Desert Bird! I’m looking forward to revealing more details as the game develops.

Learn more at https://www.evilpearproductions.com/desert-bird

Role: Indie Game Developer and Designer

A screenshot from the game 'Star-Crossed Voyagers 2: The Perilous Planet'. Pixel art scene showing a small astronaut character standing near pink flowers on his home world, with a background of colorful suburban houses and a starry sky.

Starcrossed Voyagers: The Perilous Planet

  • My Role: Gameplay Developer, Technical Designer, Character Designer, Level Designer, Video Editor (Trailer)

  • Description: Winner of the Best Developer award at the 2021 T9Hacks hackathon, this 2D adventure game takes players across several quirky worlds to save Krusty Karl, a sentient slice of pizza. The game utilizes a conglomeration of different art styles to create the experience of traversing a variety of different worlds.

  • Players: Singleplayer

  • Created with Unity

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  • Additional Resources: N/A

  • Download: GitHub Link

  • Trailer: Official Trailer

Official art for the game 'Deep Space Scoundrel'. A futuristic spaceship with an alien-like pilot inside, set in space with laser beams and stars, titled at the bottom of the image 'Deep Space Scoundrel' in retro style.

Deep Space Scoundrel

  • My Role: QA Tester

  • Description: In this rogue-like space adventure, you use a variety of classic arcade mechanics to explore the universe, customize your ship, land at spaceports, and fraternize with other aliens and low-lives. Use a galaxy of customizable guns and ship parts to build the perfect battle unit and blast through the epic armies hunting you down.

  • Players: Singleplayer

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  • Download: Steam

If ye be worthy: view more information on my Private Projects page

A screenshot from the virtual reality experience 'The Space Odyssey'. An in-game view of a table cluttered with various 3D objects like beakers and cubes, and a hand controller.

The Space Odyssey

  • My Role: Gameplay Developer, Technical Designer, Narrative Lead, Video Editor (Demo)

  • Description: This educational VR game teaches players about select concepts from biology and chemistry. Teleported to a space ship on a collision course with Earth, players must create fuel using an accurate recipe before time runs out, and use it to power the ship. The game ran a closed beta on the Meta store in 2022.

  • Players: Singleplayer, Multiplayer (Online)

  • Created with Unity

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  • Additional Resources: Project Purpose and Writeup

  • Download: Contact me for download

  • Trailer: Video Demo

Role: QA Tester

Official art for the game 'Virballs'. Colorful alien creatures flee from a robot with a laser weapon in a fantasy desert landscape on a planet with a pink sky.

Virballs

  • My Role: QA Tester

  • Description: With your trusty rocket-propelled claws, grab local creatures called Virballs and combine them into outlandish weaponry. Every elemental combination produces a hybrid weaponized Virball. Battle your way through six unique planets as you purge the Virballs and help the remaining locals evacuate to their ship.

  • Players: Singleplayer

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  • Download: Steam

Role: Software Developer, UI Developer, Researcher

A screenshot of the 'Pandemic' map, mirroring the one from the tabletop game. A world map with interconnected nodes, representing a strategic game with various cities and regions, and placements for player cards.

Pandemic

  • My Role: Gameplay Scripter, Technical Designer, UI Developer, UX Designer, Technical Sound Designer, Video Editor (Demo)

  • Description: In this recreation of the turn-based board game Pandemic, players must race to cure a pandemic before it destroys humanity. Players draw cards and move pawns around a board, performing various actions at different cities to slow the spread of the virus.

  • Players: Singleplayer, Multiplayer (Local)

  • Created with Unity

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  • Additional Resources: Writeup of Final System State, System Architecture, and UML

  • Download: GitHub Link

  • Trailer: Video Demo Here

2AD Software Suite

  • My Role: UI Developer

  • Description: 2AD is an AI-powered animation software. I implemented various assets to create clean and consistent UI across all scenes, and I specifically spearheaded UI development for the demo scene centered on the software’s high threshold for animating several characters simultaneously.

Official logo art for the game 'Roboshark Rampage' featuring a robotic, cyberpunk-esque shark in a mechanized undersea background.

Roboshark Rampage

  • My Role: QA Tester, Nintendo Switch Trailer Editor

  • Description: In this endless cave swimmer, you play as a cyborg shark. Avoid mines, collect power-ups and weapons, and navigate through five levels across four worlds. The longer you swim without losing your lives, the more credits you earn.

  • Players: Singleplayer

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  • Download: Steam or Nintendo Switch

  • Trailer: Official Nintendo Switch Trailer

Official logo for 2AD featuring black letters with a red triangle inside the 'A'.
An image perfectly split down the middle. On the left: promo art from the film 'Inception' of people standing on a rooftop overlooking a ruined city. On the right: a grid-like maze pattern outputted in a computer terminal.

Inception: Traversing the Dreamspace

  • My Role: Solo Developer, Gameplay Developer, Technical Designer, Level Designer, Character Designer, Video Editor (Trailer)

  • Description: Set in the world of the film Inception, players must traverse through layers of the dreamscape to successfully perform Inception on The Target before time runs out. Players can choose from several different classes and unique abilities as they traverse through procedural maps, fighting enemies and overcoming enemies in a style largely inspired by the original Pokemon games. This was created for the introductory C++ class at CU Boulder and was later used by professors as reference material. I have revisited and iterated on the project several times since its initial release, most recently to create an official trailer for the game (found below).

  • Players: Singleplayer

  • Created as terminal output in VSCode

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  • Additional Resources: Design Doc and Initial Pitch

  • Download: Contact me for download

  • Trailer: Official Trailer

Official logo art for the game 'Star Balls'. A ball-shaped robot gazes into the distance with a laser-filled neon background behind it.

Star Balls

  • My Role: QA Tester, Nintendo Switch Trailer Editor

  • Description: This golf-like puzzler game follows three robotic stowaways on a spaceship trying to use their unique skills to navigate the craft and escape. Launch Orbit through a gigantic spaceship, avoiding black holes, flames, and killer maintenance bots to win your way to freedom!

Romantic Circles Website

  • My Role: Full-Stack Developer, UI Developer

  • Description: Romantic Circles is a refereed scholarly website devoted to the study of Romantic-period literature and culture. I worked on a full rebuild of the site in a Drupal environment, specifically focusing on UI, database management, and mobile testing.

A screenshot from the game 'Desert Bird' showcasing a low-poly digital rendering of an ancient temple with steps leading up to a large doorway surrounded by large stone pillars.
The official logo for the 'Romantic Circles' scholarly site: a series of overlapping blue circles in various sizes.

Predicting the Popularity of Songs in Spotify - ML Research Paper

  • My Role: Co-Author, ML Researcher and Developer

  • Description: I co-authored a research paper (linked here) that examined a dataset of various songs from Spotify through various ML models to see which model most accurately predicted the popularity of the songs from the dataset, as well as what data points contributed to that popularity.

Green Spotify logo with black background

AR Drum Circle and TinyCade

  • My Role: Associate Researcher, UI Developer

  • Description: As a Research Associate at the ACME Lab, I developed games and built units for the TinyCade project, which reimagines gaming with cardboard. I also assisted with prototyping, software research, demo video, and paperwork for the AR Drum Circle project - an AR-based application which allows musicians to jam together in real time from all over the world.

ACME Lab logo with three black circles and text